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- Hi,
-
- I've read the CHARSPEC.TXT file, and found an innaccuracy:
-
- - In naming the strings of keypresses, I think you inadvertantly
- labeled "left" on the joystick as /6 and "right" as /4. Following
- the logic of your lables, I think you meant for these to be switched.
-
- As far as the ideas go, I think they're good, but I certainly
- hope these can all be changed so that they are fully optional (it
- looks like they can). I don't think it would be right for the BM
- engine to expect any one of these.
-
- Personally, I'm not too into magic and alignments (I was never
- much of a Dungeons and Dragons player :> ), so I would hope these
- would not have a big effect on the game.
-
- I'm not sure if I missed it or not, but where in the text does it
- leave space to specify how many hit points of damage different weapons
- do and how much ammunition they can hold? If we're going to add
- different weapons, it seems to me that we should leave space for this.
- But I'm not sure, is that specified in the normal .WAD format?
-
- That's all :) Good job!
-
-
- Ben Allfree
- shadow@iris.yolo.com | allfree@scs.unr.edu
-
-